Work

A decade of products across 12 countries. EdTech startup. Smart City AI simulation. Now an embedded AI product lead at enterprise scale.

30% → 70%+
AI adoption across org
60%
Content production cycle reduction
90%
Defect rate drop (360-review tool)
250+
Projects shipped across 12 countries

Experience

DataArt Solutions Inc.

US-based, remote from Lisbon | Global IT Services, 5000+ employees

Senior Product Manager → Senior AI Product Manager

Aug 2022 – Present

Embedded product role at a global financial education nonprofit:

  • AI adoption program: under 30% → 70%+ weekly active usage across Product Managers, BAs, engineers, QAs. Built role-specific GenAI toolkits and ran hands-on workshops until usage stabilized.
  • GenAI PoCs for educational content production. LMS integrations: quiz generation, formatting, automated publishing. Cut median content production cycle by 60%.
  • AI Learning Center: structured wiki with KB articles, workshop recordings, how-to guides, curated toolkits. Default AI resource across the client’s organization.
  • Internal talks including “AI as Intelligence Augmentation” (twice). Mentored 4 product managers on product mindset, behavioral insights, service design thinking.
  • OpenAI API-powered 360-review tool replacing manual spreadsheet process. Defect rate dropped 90% across 200+ employees.

TopCompetence

EMEA Remote | Business-simulation software, ~50 employees

Product Lead, Smart City Simulation Initiative

Jul 2021 – Feb 2022 (cancelled due to war in Ukraine)

  • AI-powered urban simulation in AnyLogic. Autonomous agents: economic, migration, transportation, disaster dynamics.
  • UN SDG and OECD Better Life Index sustainability frameworks built into liveability scoring.
  • Coordinated two teams toward pilot: simulated municipality of ~50K residents.

Brains & Brands

Lisbon | EdTech Startup, 5–10 employees

Technical Co-Founder & Product Lead

Apr 2019 – Apr 2021, concurrent with Great Crew

  • Neuromarketing-focused online school. MVP in one month, full LMS with psychological testing and automated content workflows.
  • 10x MRR in 6 months. 78% retention increase across 1,500 active learners via psychological profiling.
  • 80% curator workload reduction. 35% conversion lift from onboarding redesign.

Great Crew

Lisbon | Digital Product Agency, 10–20 employees

Co-Founder & Head of Product & Technology

Jun 2011 – Dec 2020

  • 9 years, 250+ projects, 12 countries. Hired, managed, and when necessary let go of people across distributed team of up to 12.
  • Sochi 2014 Winter Olympics: redesigned Master Delivery Schedule, saving 40+ man-hours daily.
  • OneClick Yakutsk Smart City platform and mobile app.
  • Behavioral design: up to 3x conversion lift. Two AWWWARDS nominations, CSS Design Awards Special Kudos.
greatcrew.eu

Earlier Ventures

iGaming, Mobile Games, Advertising, Interactive Web (2007–2015)

Co-Founder & CTO → Head of UX & Gamification → Product Lead

2007 – 2015

  • WannaPlay Studio (shareholder): doubled retention for Bowling by Jason Belmonte, 350% IAP growth.
  • CTO at Maniaco Advertising: team of 4, pioneering interactive CSS+JS websites.
  • Giraffes on Mars: €25K angel funding, shipped beta iOS game, team of 6.

Skills & Expertise

Domains

AI Product Strategy & Adoption, Smart Cities & Sustainability, Urban Simulation & Civic Tech, EdTech & LMS Platforms, iGaming & Gamification

Methods

Behavioral Design, Neuromarketing, Nudge Architecture, Service Design, Design Thinking, Gamification Design, AI Governance & Safe-Use Frameworks

Technical

JavaScript/TypeScript, Node.js, REST APIs, OpenAI API integrations, LLM prototyping, prompt engineering, RAG/retrieval patterns, agent-based simulation, LMS architecture, analytics instrumentation, front-end architecture

Education

Postgraduate, VR for ArchitectureZIGURAT, Barcelona
2023
Postgraduate, Smart & Sustainable CitiesNOVA IMS, Lisbon
2019
MSc, IT ManagementMoscow
2008
Undergraduate, Information SecurityMoscow
2005